Resolve’s Wellington Engine
Never worry about model size again.
“Resolve is the only application that can handle the large federated models of our Data Center projects on both the Quest 2 and Quest Pro.”
You do not need to tether to a PC.
You do not need lightning fast internet to stream from a server.
You do not need to downsize your model.
It just works.
Resolve’s Wellington Engine uses cutting edge techniques in virtualized geometry, occlusion culling, and adaptive partitioning to comfortably render models with hundreds of millions of polygons. We have developed custom formats and algorithms running on low level C++ and Vulkan code to create the only VR application suited for enterprise needs.
Resolve’s tech is trusted by industry leaders with some of the world’s densest, fully-federated building models. Your biggest Revit, Navisworks, and Smartplant models will work on wireless VR headsets.
Read more on our Blog: How Resolve’s new BIM engine deliver's on the promise of VR